Fur Quests Devlog 2023-05-10


Greetings Dungeoneers, it's Pug here, and I'm thrilled to give you another exciting update on the progress of Fur Quests.

In our last update, we introduced the action point system as a prelude to the day and night cycle that will be featured in the final game. We've been pushing the boundaries of our programming skills, and as a result, we have encountered some bugs. However, we have managed to patch up the major ones, and we're still working hard to resolve the remaining issues.

In addition, we have made some improvements to the daily work activities. Rather than receiving a fixed amount of rewards, it will now be randomized, and you'll receive an accurate notification of how much you earned in the end. We believe this change will make the game more engaging and unpredictable.

But the most exciting news is that Fae is back and working tirelessly on some fantastic illustrated works that will be featured in the game. We can't wait for you to see them.


As for me, aside from crushing bugs and streamlining my workflow with RPG Maker. I've also put the finishing touches on Mork the Goblin.

I just need to find a 3d art style that does justice to Fae's wonderful illustrations. To help with this, I've purchased Olga Kovtun's hand-painting guide, and I'm excited to dive into the course and take my 3D models to the next level.

None of this would be possible without our wonderful backers over at Patreon and Subscribestar. Your support means everything to us, and we're grateful for every dollar that goes directly into paying for the tools, assets, and education we need to make Fur Quests the best game it can be.

So onn behalf of everyone here in the pug dungeon, I want to say thank you so much, and we look forward to seeing you on Friday for an exciting backers-only update at Patreon and Subscribestar.

Files

Fur Quests Windows Prototype 0.1.02.112.rar 625 MB
May 10, 2023

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