Fur Quests on the move!


Greetings, dungeoneers, and welcome back to another Fur Quests update!

As some of you know, the RPG Maker build is on a bit of a hiatus while I’m busy moving. But while my hands are full and my legs are tired, I’ve had the chance to sit down and scribble out some ideas for the future—and work on a few more creature designs.


Lately, I’ve been sketching out this golem fellow, trying to find a good balance between detailed features and simple, stylized rocks. I’m pretty happy with the head and abdomen so far, but overall it’s still a loose draft for the future. I’ve got quite a few of these sketches lying around—some are pretty outdated, and others just need a bit more technical work before its ready for animation.


As much frustration as I’ve had working with RPG Maker, I genuinely appreciate that it gave me the chance to learn how to make a game. It’s been satisfying to take these rough ideas and slowly shape them into fully fleshed-out creatures for the world of Fur Quests.

Speaking of which—since I’ve been tied up with the move, I haven’t had time to plan out new scenes with Fae. So instead, I let her run wild and design any kind of creature that caught her fancy. When we’re back on schedule, the wildlife around Cliffshade might look a little more exotic than usual. 


Until then, thank you all so much for your patience!

Get Fur Quests

Leave a comment

Log in with itch.io to leave a comment.