Fur Quests Devlog 2023-02-15




Hello, dungeoneer's, Pug here!

Back with another Fur Quest update. We had a lot of plans for this valentine, but sadly we didn't get enough time to polish it all up.

I am glad to say we've edited about 80% of our voice files. So you can expect to see that being implemented in the near future.

As to the here and now, we've taken our first step toward adding more reactive character interactions in the game inspired by such titles as Hades and Disco Elysium.

Where the player's actions and choices will often prompt a reaction from other characters.

I always loved this system because, on top of adding a lot of immersion, it also encourages experimentation to see what kind of reactions you might get from the game.

It took a bit of trial and error, but we finally got it working in RPG maker. Right now, all it does is have Morrigan react whether you've fooled around or not back at the camp.

But we plan on adding a whole lot more to the system as time goes on. Do you want an open relationship, or do you prefer monogamy? Would you like to dominate or be dominated? All of these options are already in the system and ready to be implemented in future updates.

But for now, I'd like to thank our lovely backers over at Patreon and Subscribestar. Every dime we make goes directly back into the game to pay for tools, talent, and assets to make Fur Quests the best game it can be.

I myself just recently finished Grant Abbitt's video game design course, which taught me a lot of valuable lessons that will help Fur Quest look a lot better and less blocky in Bakin.


And none of that would be possible without our generous supporters over at Patreon and Subscribestar. So on behalf of everyone here in the Pug Dungeon, thank you for your support. 

Files

Fur Quests Windows Prototype 0.1.02.106.rar 606 MB
Feb 16, 2023

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Comments

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Uploaded a hotfix to the game. Something about the new varibles conflicted with the original varibles that determined Morrigans story progression... Which made it so that it didn't progress some how.

Ah well, just another piece of trial and error.
But it should be fixed now.