Fur Quests Devlog 2025-10-04



Greetings, dungeoneers, and welcome back for another Fur Quests update over on Itch!

Before I get started with today’s breakdown, I have an important message for all of our backers at the end of this post. So if you’d like to jump straight to that, just scroll down to the cute bunny girl and we’ll cover it there.

But for now—back to the update!

This week, I’ve mainly been focusing on polishing up a few features that I’ve neglected for a while. Some dialogue has been refined, earlier quests now include night and day transitions, and I’ve been testing a few adjustments to make the overall Fur Quests experience feel a bit more polished.

With that in mind, I’m once again planning to shrink the interior of Cliffshade. Originally, I had written a script featuring four districts, each with its own struggles and grievances. As I narrowed the scope, that was reduced to two. Now, as I focus on creating the best game possible with what we have—not just what I personally want—I think it’s best to make the map smaller but denser, filled with more activity and NPCs to interact with. That will be my next major focus while I wait for Fae to finish some of the content for the next area, which so far is looking fantastic.


The orcish knights have been part of the game for quite some time, but you haven’t had a proper close-up look at them until now… unless you count my rough 3D sketch from years ago—which you really shouldn’t, because it looked awful.


I love how Fae took that basic concept and refined it into something truly striking. It’s got me really hyped to get back into 3D myself and see if I can bring this new design to life there. For now, though, my full attention is on the RPG Maker version, to make sure it’s finished in the best possible state for what it is.

Like with this update, I’ve added a fairly simple interaction with Hildra. You can’t talk to her while she’s out in front of the guards, but if you wait until she moves back into the kitchen, you can speak with her freely. It’s not a huge addition, but it doesn’t require new art assets and adds a touch more immersion to the world. As usual, there were a few frustrating RPG Maker quirks to work around, but now that I have a better idea of how to get these interactions working, I plan to add more of them around town.


Alright, so what’s next?

Starting next week, we’re opening up Nymphomania Mode for everyone—not just our backers. This was always the plan, since we never intended to charge for Fur Quests. However, recent developments have forced our hand.

As many of you know, there’s been a growing crackdown on NSFW content online, including in several countries where we operate. I’ve been keeping up to date with the changes and doing my best to ensure we stay compliant. Some of the scenes in the game have been trimmed, and a few planned ones have been cut entirely. Most importantly, I’ve made sure to be transparent in conversations about our work—your donations go directly toward tools and assets to improve the game experience. Fur Quests was always meant to be free, so in theory, most of the adult-content regulations shouldn’t affect us.

Even so, we’ve all seen what’s been happening. Other mature-content creators have faced bans or had their projects heavily censored, and even larger studios have had to overhaul titles because something seemed too risqué. I personally know several creators who were permanently banned from certain platforms, even after stepping away from mature work months beforehand.

With that in mind, Fae and I are no longer comfortable producing risky content if it could jeopardize our future livelihood. So, while we originally planned to create more mature illustrations after the end of this year, that path no longer seems viable—or at least, not without unacceptable risk.

But is this the end of exotic and erotic adventures across Erathor?

No.

To me, sexuality is a natural part of human expression. Stories that ignore it entirely can feel sterile and lifeless. Works like Game of Thrones prove that mature themes can coexist with strong artistic merit, and I believe our games can strive for that same balance—one where intimacy, beauty, and danger exist as part of a greater story.

In truth, Fur Quests has always been about growth—both as a creator and as an artist. My dream has been to craft a sprawling fantasy adventure filled with magic, wonder, and yes, a touch of passion. Many of you already know how creatively limited I’ve felt by RPG Maker and its constraints, so this isn’t terrible news to me. It’s a challenge—an opportunity to take everything I’ve learned and apply it toward something greater.

But that comes after Fur Quests is finished.

I’ve wasted years procrastinating, dreaming about writing an epic, imagining myself mastering my art and learning animation. Your support has turned those dreams into something real. Thanks to you, I’ve gained the education, the experience, the tools, and the confidence to make it happen.

From here on, I’ll no longer be doing payouts for Fur Quests, to avoid any potential issues. Instead, we’ll be saving funds for when the game is finished and we begin our rebranding and transition to our next titles—both of which we’re incredibly excited about. One will be a short project to help me get comfortable with Unreal Engine, while the other will showcase Fae’s incredible art in full force.

But first, we owe it to you to finish Fur Quests—for your faith in us, and for the support that made all of this possible. Thank you so much.

In the next couple of days, I’ll be overhauling both the Patreon and SubscribeStar pages to remove the Nymphomania perk. If you backed us for that perk this month, just send me a message and I’ll make sure you receive a full refund.

Files

Fur Quests Windows Prototype 0.1.02.133.rar 649 MB
21 hours ago

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